Course Syllabus

Computer Science II

8th Grade

Mrs. Jerri Terry




I am available by email and telephone from 8 AM - 3:00 PM, Monday - Friday.  My daily office hours are 2:30 PM-3:00 PM.
If you would like to set up a phone or video conference, please send an email with a date/time that is convenient for you.  

Students can access links for these hours from either Gmail (Grades 6-12) or their Google Calendar (Grades K-12) sent from their teacher(s). 

Course Information and Assignments

Students will access course information by going to Google Classroom. (Links to an external site.)

Google Classroom Codes:

1st Elective:    w2h2dua

2nd Elective:   qfzaql4


Students will need their FCS google account username and password for access.


PARENTS:  To Request to be a Google Classroom Guardian (Links to an external site.), please contact your student(s)' teacher(s) via email. 

What will parents view as a Guardian? (Links to an external site.) 

Google Classroom Guide for Parents


Innovation and Impact

Computer Science Discoveries (CS Discoveries) is an introductory computer science course that empowers students to create authentic artifacts and engage with computer science as a medium for creativity, communication, problem solving, and fun.

Computer Science Discoveries II asks students to look outward and explore the impact of computer science on society. Students will see how a thorough user-centered design process produces a better application, how data is used to address problems that affect large numbers of people, and how physical computing with circuit boards allows computers to collect input and return output in a variety of ways.

Course Content

In this course we will be focusing on the following units:

Unit 4:

The Design Process

Students apply the problem solving process to the problems of others, learning to empathize with the needs of a user and design solutions to address those needs. During the second half of the unit, students form teams to prototype an app of their own design, first on paper and eventually in’s App Lab environment.

Unit 5:

Data and Society

Students explore different systems used to represent information in a computer and the challenges and trade-offs posed by using them. In the second half of the unit, students learn how collections of data are used to solve problems and how computers help to automate the steps of this process.

Unit 6:

Physical Computing

Students use’s App Lab environment, in conjunction with the Adafruit Circuit Playground, to explore the relationship between hardware and software. Throughout the unit, students develop prototypes that mirror existing innovative computing platforms, before ultimately designing and prototyping one of their own.  



There is no text book for this course. There will be handouts, worksheets, Google Docs, videos and lots of hands-on projects.


Student Supplied Materials:


Pocket Folder with paper




Academic Grades will be based on assignments, projects, and tests.  Student’s grade is determined from a percentage of the total points calculated.  Check Power School often for student’s progress.


Grades will be based on the following scale:

A 90-100

B 89-80 

C 79-70 

D 60-69

F Below 60 



Course Summary:

Date Details