Computer Science II
Mrs. Jerri Terry
VIRTUAL OFFICE HOURS
I am available by email and telephone from 8 AM - 3:00 PM, Monday - Friday. My daily office hours are 2:30 PM-3:00 PM.
If you would like to set up a phone or video conference, please send an email with a date/time that is convenient for you.
Students can access links for these hours from either Gmail (Grades 6-12) or their Google Calendar (Grades K-12) sent from their teacher(s).
Course Information and Assignments
Google Classroom Codes:
1st Elective: w2h2dua
2nd Elective: qfzaql4
PARENTS: To Request to be a Google Classroom Guardian (Links to an external site.), please contact your student(s)' teacher(s) via email.
Innovation and Impact
Computer Science Discoveries (CS Discoveries) is an introductory computer science course that empowers students to create authentic artifacts and engage with computer science as a medium for creativity, communication, problem solving, and fun.
Computer Science Discoveries II asks students to look outward and explore the impact of computer science on society. Students will see how a thorough user-centered design process produces a better application, how data is used to address problems that affect large numbers of people, and how physical computing with circuit boards allows computers to collect input and return output in a variety of ways.
In this course we will be focusing on the following units:
The Design Process
Students apply the problem solving process to the problems of others, learning to empathize with the needs of a user and design solutions to address those needs. During the second half of the unit, students form teams to prototype an app of their own design, first on paper and eventually in Code.org’s App Lab environment.
Data and Society
Students explore different systems used to represent information in a computer and the challenges and trade-offs posed by using them. In the second half of the unit, students learn how collections of data are used to solve problems and how computers help to automate the steps of this process.
Students use Code.org’s App Lab environment, in conjunction with the Adafruit Circuit Playground, to explore the relationship between hardware and software. Throughout the unit, students develop prototypes that mirror existing innovative computing platforms, before ultimately designing and prototyping one of their own.
MATERIALS AND GRADING
There is no text book for this course. There will be handouts, worksheets, Google Docs, videos and lots of hands-on projects.
Student Supplied Materials:
Pocket Folder with paper
Academic Grades will be based on assignments, projects, and tests. Student’s grade is determined from a percentage of the total points calculated. Check Power School often for student’s progress.
Grades will be based on the following scale:
F Below 60
The syllabus page shows a table-oriented view of the course schedule, and the basics of course grading. You can add any other comments, notes, or thoughts you have about the course structure, course policies or anything else.
To add some comments, click the "Edit" link at the top.